ln 5
Towards Understanding the Effect of Pretraining Label Granularity
Hong, Guan Zhe, Cui, Yin, Fuxman, Ariel, Chan, Stanley H., Luo, Enming
In this paper, we study how the granularity of pretraining labels affects the generalization of deep neural networks in image classification tasks. We focus on the "fine-to-coarse" transfer learning setting, where the pretraining label space is more fine-grained than that of the target problem. Empirically, we show that pretraining on the leaf labels of ImageNet21k produces better transfer results on ImageNet1k than pretraining on other coarser granularity levels, which supports the common practice used in the community. Theoretically, we explain the benefit of fine-grained pretraining by proving that, for a data distribution satisfying certain hierarchy conditions, 1) coarse-grained pretraining only allows a neural network to learn the "common" or "easy-to-learn" features well, while 2) fine-grained pretraining helps the network learn the "rarer" or "fine-grained" features in addition to the common ones, thus improving its accuracy on hard downstream test samples in which common features are missing or weak in strength. Furthermore, we perform comprehensive experiments using the label hierarchies of iNaturalist 2021 and observe that the following conditions, in addition to proper choice of label granularity, enable the transfer to work well in practice: 1) the pretraining dataset needs to have a meaningful label hierarchy, and 2) the pretraining and target label functions need to align well.
Near Optimal Policy Optimization via REPS
Pacchiano, Aldo, Lee, Jonathan, Bartlett, Peter, Nachum, Ofir
Since its introduction a decade ago, \emph{relative entropy policy search} (REPS) has demonstrated successful policy learning on a number of simulated and real-world robotic domains, not to mention providing algorithmic components used by many recently proposed reinforcement learning (RL) algorithms. While REPS is commonly known in the community, there exist no guarantees on its performance when using stochastic and gradient-based solvers. In this paper we aim to fill this gap by providing guarantees and convergence rates for the sub-optimality of a policy learned using first-order optimization methods applied to the REPS objective. We first consider the setting in which we are given access to exact gradients and demonstrate how near-optimality of the objective translates to near-optimality of the policy. We then consider the practical setting of stochastic gradients, and introduce a technique that uses \emph{generative} access to the underlying Markov decision process to compute parameter updates that maintain favorable convergence to the optimal regularized policy.
Regret Bound Balancing and Elimination for Model Selection in Bandits and RL
Pacchiano, Aldo, Dann, Christoph, Gentile, Claudio, Bartlett, Peter
We propose a simple model selection approach for algorithms in stochastic bandit and reinforcement learning problems. As opposed to prior work that (implicitly) assumes knowledge of the optimal regret, we only require that each base algorithm comes with a candidate regret bound that may or may not hold during all rounds. In each round, our approach plays a base algorithm to keep the candidate regret bounds of all remaining base algorithms balanced, and eliminates algorithms that violate their candidate bound. We prove that the total regret of this approach is bounded by the best valid candidate regret bound times a multiplicative factor. This factor is reasonably small in several applications, including linear bandits and MDPs with nested function classes, linear bandits with unknown misspecification, and LinUCB applied to linear bandits with different confidence parameters. We further show that, under a suitable gap-assumption, this factor only scales with the number of base algorithms and not their complexity when the number of rounds is large enough. Finally, unlike recent efforts in model selection for linear stochastic bandits, our approach is versatile enough to also cover cases where the context information is generated by an adversarial environment, rather than a stochastic one.